Apr 04, 2006, 05:24 AM // 05:24
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#201
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Krytan Explorer
Join Date: Aug 2005
Location: Korea
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Quote:
Originally Posted by DevilsSidekick
1 more sword and 2 strange offhands:
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there you have it! undeniable proof! i always knew those ritualists were performing drunken styled martial arts.
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Apr 04, 2006, 07:10 AM // 07:10
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#202
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Krytan Explorer
Join Date: Apr 2005
Guild: Defenders of the Blackblade [DotB]
Profession: N/Mo
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Quote:
Originally Posted by Angel Develin
Nice job Anet,
btw whay are there just 2 necro items in screen shots? are there no more or its just that no 1 found a nice looking staaf for necro's, a new bone staff would be COOL
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There was a new 2 handed Blood Magic staff at a collector, but I wasnt able to get all the required items in time to get it.
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Apr 04, 2006, 11:23 AM // 11:23
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#203
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: W/Mo
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Dammit, Dammit. I don't know where else to post this but did anyone try to get factions items to their normal chars ? It just popped into my head. You get a factions char to saltspray beach, then you get a guildie to go there through the guildhall and trade with you. Then sign into your proph char and there you have it, factions items out early. To bad, its too late to try this out..
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Apr 04, 2006, 01:02 PM // 13:02
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#204
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by jmj102
Dammit, Dammit. I don't know where else to post this but did anyone try to get factions items to their normal chars ? It just popped into my head. You get a factions char to saltspray beach, then you get a guildie to go there through the guildhall and trade with you. Then sign into your proph char and there you have it, factions items out early. To bad, its too late to try this out..
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its already been mentioned that you couldn't trade between campaigns for the event...so no, it wouldn't work.
.....they even wen't as far as removing the chests from dreadnoughts, which had a high factions weapon drop rate in tyria
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Apr 04, 2006, 01:28 PM // 13:28
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#205
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: W/Mo
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Hmm, I see, aw well. It was a good idea.
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Apr 04, 2006, 02:25 PM // 14:25
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#206
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I <3 dragon scythes
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Apr 08, 2006, 03:05 AM // 03:05
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#207
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Banned
Join Date: Aug 2005
Location: Far from you.
Guild: House of Vahn
Profession: W/Mo
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This is sooo nice I cant wait till Factions come! Im so excited right now ^^ lol. Im buying all the new weapons. Been saving gold and deleting chars for that and ofcourse.. The armor! Thanks all for the nice screenies.
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Apr 10, 2006, 03:48 AM // 03:48
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#208
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Ascalonian Squire
Join Date: Jul 2005
Location: Behind You!
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Quote:
Originally Posted by ducktape
Shinobi Blade. Looks a lot like the katana, but the name is cooler.
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wait shouldn't shinobi stuff be givin to the assassin and not the worrior?
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Apr 10, 2006, 08:48 AM // 08:48
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#209
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Forge Runner
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Quote:
Originally Posted by Frost1069
wait shouldn't shinobi stuff be givin to the assassin and not the worrior?
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Well, it's a sword, assassins only use daggers. I suppose you could make a swordsmanship assassin with a shinobi blade for effect though.
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Apr 10, 2006, 08:50 AM // 08:50
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#210
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by -Loki-
Well, it's a sword, assassins only use daggers. I suppose you could make a swordsmanship assassin with a shinobi blade for effect though.
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I did But a shield looked funny...
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Apr 10, 2006, 09:33 AM // 09:33
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#211
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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I did too, sadly, they still use the regular sword attack animations, and that just looks crap :l
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Apr 10, 2006, 04:32 PM // 16:32
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#212
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Furnace Stoker
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Assassins fire bows pretty cool.
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Apr 10, 2006, 10:50 PM // 22:50
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#213
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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That reminds me, during the last preview, i tried using all kinds of weapons (except hammers) with a male rit, and it kinda looks like they're blind and/or weak, like when they fire a bow, it looks like there's oh so much recoil...looks funny really.
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Apr 11, 2006, 12:10 AM // 00:10
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#214
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by natus
That reminds me, during the last preview, i tried using all kinds of weapons (except hammers) with a male rit, and it kinda looks like they're blind and/or weak, like when they fire a bow, it looks like there's oh so much recoil...looks funny really.
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They are blind... well blindfolded. So... ya that makes sense
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Apr 11, 2006, 12:24 AM // 00:24
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#215
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Ascalonian Squire
Join Date: Apr 2006
Guild: Knights And Heros
Profession: W/Mo
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testing
sorry guys, i'm just testing sumthing
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Apr 11, 2006, 08:01 PM // 20:01
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#216
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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Spiked Clubs are best, dont have a pic but there are the best
Oni Blades have coolest skin but are so common
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Apr 15, 2006, 09:54 AM // 09:54
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#217
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Banned
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My monk already has rit idem ^_^
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Apr 15, 2006, 02:25 PM // 14:25
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#218
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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Quote:
Originally Posted by Rancour
Commando, this is still GW...
Anyway, I simply can't wait to get a pair of those absolutely awesome daggers for my W/A. Plagueborn, Butterfly and Korambits are at the top of my list, but WOW. They're all awesome, except the Oni Daggers. Don't really like those.
But all in all, gorgeous work from the designers. They really outdid themselves, in my opinion. As mentioned, the bows weren't that lucky, but the rest rocks.
A huge congrats to the designers (and us, the players).
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Yeah. They could have spent a bit more time with some of the armors...
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Apr 15, 2006, 02:30 PM // 14:30
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#219
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I already have a list of weapons written out I plan to get. Right at the top area is the jade axe.
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Apr 15, 2006, 02:45 PM // 14:45
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#220
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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The Bo Staff requirement of Illusion magic troubles me. I really hope it's elemental damage and req. act much like the Shadow and Ghost staffs of Chap 1, otherwise I will have to find a new weapon for my monk...
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